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Learning Three.js: The JavaScript 3D Library for WebGL
90% of respondents would recommend this to a friend
SEK 704
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Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still.
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What Stands Out
Product Details
| Publisher | Packt Publishing |
| Publication date | October 17, 2013 |
| Language | English |
| Print length | 383 pages |
| ISBN-10 | 1782166289 |
| ISBN-13 | 978-1782166283 |
| Item Weight | 1.3 pounds (590 grams) |
| Dimensions | 7.5 x 0.91 x 9.25 inches (19.1 x 2.3 x 23.5 cm) |
Who Should Buy?
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Web Developers
Ideal for web developers wanting to enhance their websites with interactive 3D graphics using Three.js.
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Game Designers
Perfect for game designers looking to create immersive 3D environments and animations in web-based games.
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Students & Learners
Great resource for students learning about 3D graphics and WebGL through hands-on projects and examples.
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Complete Beginners
Not suitable for those with no programming experience, as it assumes some basic knowledge of JavaScript.
Product Description
Learning Three.js: The JavaScript 3D Library for WebGL
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3D Graphics Editorial Review
### Learning Three.js the Javascript 3D Library for WebGL "Learning Three.js the Javascript 3D Library for WebGL" aims to be a comprehensive guide for those looking to delve into 3D graphics with the powerful Three.js library. Many reviewers appreciated this book as a strong starting point for learning, citing it as a better introduction than other texts like "WebGL Up and Running." The book is commended for its technique-oriented approach, which builds from easy concepts to more intricate topics, allowing readers to gradually build their understanding and skills. The visual aspect of the book is often highlighted, with colorful illustrations and practical examples that cater to the visual nature of 3D programming. This use of visuals is seen as beneficial for comprehending how code translates to real-world graphics. However, some critiques emerge regarding the simplicity and practicality of the examples. While the book provides a plethora of examples, many readers expressed a desire for more substantial, useful projects that could better demonstrate the application of the concepts being taught—like a simple 3D game or an interactive graph plotter. On the flip side, several reviewers pointed out weaknesses in the explanations surrounding the examples. Although the book is described as practical, it often omits detailed discussions of the "why" behind the techniques, which can hinder deeper understanding. Additionally, there were concerns regarding the quality of the example code provided online—some users experienced frustration with poorly commented code that contained errors, rendering it less helpful for those who wish to follow along. Ultimately, "Learning Three.js" serves as a decent resource for quick learners or those familiar with 3D graphics concepts, but novices may find themselves grappling with an overload of code snippets that lack thorough explanations. ###
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Pros
- Comprehensive introduction to Three.js and related tools.
- Gradual progression from simple to complex concepts.
- Well-illustrated for visual learners.
- Organized practical examples to aid learning. ###
Cons
- Lacks in-depth explanations of concepts; focuses on "how" rather than "why."
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Features & Benefits
- Create beautiful 3D graphics directly in the browser using basic JavaScript and HTML.
- No need to struggle with complex WebGL programming; Three.js simplifies the process.
- Learn to enhance graphics with light sources, shadows, and advanced textures.
- Extensive examples provided for easy application and adaptation.
- Master the features of Three.js for immersive web design.
- Control 3D scenes effortlessly with built-in camera controls and animations.
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