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Learning Three.js the JavaScript 3D Library for WebGL - Second Edition
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Create stunning 3D graphics in an intuitive manner using JavaScript, without the need to know the details of WebGL.
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What Stands Out
Product Details
- Comprehensive guide to learning Three.js, the JavaScript 3D library for WebGL
- Second edition featuring updated content and new insights
- Learn to create stunning 3D visualizations and animations using Three.js
- Includes practical examples and real-world projects to reinforce learning
- Suitable for both beginners and experienced JavaScript developers
- Ideal for anyone interested in 3D web development and interactive graphics
| Publisher | Packt Publishing |
| Publication date | March 31, 2015 |
| Edition | 2nd ed. |
| Language | English |
| Print length | 397 pages |
| ISBN-10 | 1784392219 |
| ISBN-13 | 978-1784392215 |
| Item Weight | 1.66 pounds (750 grams) |
| Dimensions | 7.5 x 0.96 x 9.25 inches (19.1 x 2.4 x 23.5 cm) |
Who Should Buy?
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Web Developers
Ideal for developers looking to enhance their web applications with interactive 3D graphics using JavaScript.
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Game Designers
Perfect for game developers wanting to create immersive online games using Three.js for WebGL graphics.
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Educators & Students
Beneficial for classrooms teaching computer graphics or game design, providing practical examples using Three.js.
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Complete Beginners
Novices without prior JavaScript knowledge may struggle to grasp the concepts presented in the book.
Product Description
Learning Three.js the JavaScript 3D Library for WebGL - Second Edition
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JavaScript Editorial Review
The book provides a solid introduction to Three.js for beginners, covering the basics and allowing readers to master the topic. The code examples are good, but the organization of topics could have been better. Overall, it is a recommended resource for learning Three.js.
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Pros
- Solid introduction for beginners
- Good code examples
- Clear and concise explanations
Cons
- Organizational issues with topics
Product Price History
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Features & Benefits
- Learn how to create or load models from external sources
- Use HTML5 video and canvas elements as a material for your 3D objects
- Animate models using skeleton-based animation
- Add physics such as gravity and collision detection to your scene
- Create 3D animated graphics that run in any browser using Three.js
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