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Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
82% of respondents would recommend this to a friend
SEK 767
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Ideal for courses in computer graphics and game development, as well as professionals in the industry.
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- No detailed description available for Mathematics for Computer Graphics and Game Programming.
| Publisher | Mercury Learning and Information |
| Publication date | February 5, 2019 |
| Edition | 1st |
| Language | English |
| Print length | 400 pages |
| ISBN-10 | 1683923561 |
| ISBN-13 | 978-1683923565 |
| Item Weight | 2.31 pounds (1.05 kg) |
| Dimensions | 7.3 x 1.2 x 9.1 inches (18.5 x 3 x 23.1 cm) |
Who Should Buy?
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Aspiring Game Developers
Perfect for individuals looking to understand mathematical concepts essential for creating engaging video games.
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Computer Graphics Students
Ideal for students needing a self-paced introduction to mathematics in the field of computer graphics.
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Self-Learners
Great for independent learners who want to explore math topics relevant to programming and graphics independently.
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Advanced Mathematicians
Professionals may find the content too basic and lacking in depth for advanced mathematical concepts.
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Game Design Editorial Review
This book received mixed reviews from customers. While some found it helpful for gaining a basic understanding of math for computer graphics, others felt that it lacked in-depth explanations and contained numerous errors. The book's tutorials on OpenGL and graphics.h were considered useful, but may not be up-to-date. Some customers were disappointed by the lack of clarity in explaining the derivation of algorithms and the importance of certain mathematical concepts. Overall, the book received criticism for not providing a thorough understanding and for containing errors.
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Pros
- Provides basic understanding of math for computer graphics
- Includes tutorials on OpenGL and graphics.h
Cons
- Lacks in-depth explanations and derivations
Product Price History
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SEK 767
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Features & Benefits
- Explains mathematical concepts in computer graphics and game programming
- Covers image generation, geometry algorithms, and transformations
- Includes topics such as parametric representation of curves and programming in C and OpenGL
- Final chapter on 3D model generation
- Suitable for students and professionals in the field
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